using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu(fileName = "ManagerSettings", menuName = "Gj/ManagerSettings")]
public class ManagerSettings : ScriptableObject
{
    [Tooltip("Manager Auth token")]
    public string authToken;
    
    [Tooltip("Test user token")]
    public string userToken;
    [Tooltip("Test room api")]
    public string roomUrl;
    [Tooltip("test room map")]
    public string roomMap;
    
    [Tooltip("Download data api")]
    public string dataUrl;
    [Tooltip("Download user api")]
    public string userUrl;
    [Tooltip("Get Data Version")]
    public string dataVersionUrl;

    [Tooltip("Download Save Dir")]
    public string dataDir;

    [Tooltip("Download Manager Data")]
    public string managerDataDir;
    
    [Tooltip("Download Data To File")]
    public string dataFile;
    
    [Tooltip("Update api")]
    public string mapApi;

    public int taskGap;
    public int taskMin;
    public int taskMax;
    [Tooltip("QQ群")]
    public string qqGroup;
    public string qqGroupKey;

}